Before using JSRS 1.5, please check with your physician regarding any health and safety concerns. Jarheads Sound Redeployment Studio is not legally responsible for any possible heart attacks or seizures brought on due to the shear awesomness of the sounds.
Jarhead's Sound Redeployment Studios
Current Version: 1.5 FINAL Released: 03.13.2013
-> FINAL VERSION OF JSRS FOR ARMA 2 CO, no updates needed<-
-> Latest Hotfix for JSRS15MOD-FINAL <-
ArmA 2 DLC Supports
JSRS15MOD-ACR DLC SOUNDS
-> Contains sounds for the Army of the Czech Republic DLC (Full or Lite). You will need to have JSRS UPDATE 4 or JSRS FINAL installed <-
Other Community Mod Supports
JSRS15MOD-CWR² CONFIG TWEAKS
->Tweaked Configs of CWR², CWR² UK and CWR² NL Mod to provide cooperation with JSRS 1.5 <-
-> Contains sounds for most ACE weapons and vehicles <-
Other JSRS Downloads
-> A set of configs which allows you to disable certain script effects like the FPS sounds <-
-> Updated Version, also included in FULL, updated with Forests Creep Sounds<-
-> Also included in JSRS15MOD-OPTIONAL SOUNdS<-
JSRS15MOD - Server Key Only
-> The Server Key Only for Admins <-
BEFORE YOU POST ANYTHING CONCERNING PROBLEMS, READ THE README
-> The ReadMe Files has been updated January, 23th 2013 <-
Use the patch if you already downloaded version 1.5 earlier! Thank you!
J.S.R.S. Soundmod Full v1.5
J.S.R.S. Soundmod Update 2 v1.5
J.S.R.S. Soundmod Update 3 v1.5
Seperate downloads (already in the full package):
J.S.R.S. Soundmod - Army of the Czech Republic DLC Sounds v1.5
J.S.R.S. Soundmod - ACE pack
J.S.R.S. Soundmod - Optional Sounds
Community Base Addons
- ArmA 2: Combined Operations on latest version (means both, Arma 2 AND Operation Arrowhead!)
- A recent version of CBA is required! All three CBA variants, CBA, A2 and OA.
- It is important to set up 128 Sample in the Audio tions to prevent misfire of the sound.
- You'll find more information about that in the FAQ in the ReadMe.
What is JSRS 1.5?
J.S.R.S. Mod is a Sound modification. This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than
just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA II,
but offers much more in that it also extends the game with new sound-based features in-game which were originally
though not possible.
The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances
to the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be
played. This gives the impression of being far away of that shooter.
There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your face
by adding mechanical extra sound effects which is only played when the player is playing in the first-person
perspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear the
mechanical sounds of the weaponry.
The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loud
echo over the weapon effects when the player is inside a building and is firing his weapon. The effect results in the
impression that you really are inside a building.
All these new features--plus over 5500 other new sound effects--makes for an entirely new sound experience. Arma
2 is transformed with only a mod in a completely different dimension. Each mission is completely different because of
the ubiquitous new impressions. It is made for more aware of risk, opponents recognized by the authentic weapon
noises or they can very accurately located due to the distance effects.
J.S.R.S. 1.5 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S.
versions of the past. This version is the culmination of J.S.R.S. "Perfection" after a long journey of working on J.S.R.S..
Try it, you will not be disappointed!
So, JSRS is a huge mod I've been working on for more than four years--each time growing more improved.
I try to offer help wherever I can and always have you--the community--in mind and value your opinions and
This project definitely takes a lot of hard work and time. Yes, this is my hobby I am passionate about, but so much
goes into the project it's almost like a full time job for me. Leisure, which is sacrificed for this is precious, and time is
money as we all know.
I had received some time ago a message with the request to set up a donation account. After some time and though, I
decided to do this. I freely leave it up to each JSRS user themselves, how and to what extent he would like to donate to
support my work. There are no obligations to you the user. There are no demands. This was something asked of me
and I decided to do it.
As always, I am grateful for everyone's support, it helps keep me excited going forward with JSRS knowing how many
people look forward to my hard work. But to realize JSRS for Arma 3 it would take a lot more efforts and time, it
would also require a lot more equipment that I can not afford at this moment. Therefore, any help would be gratefully
appreciated in the highest degree!
I thank you very much for your support!
Support JSRS Studio
Thank you so much!
YOU DO NOT HAVE PERMISSION TO EDIT THIS MOD AND ITS CONTENTS WITHOUT MY EXPRESSED WRITTEN PERMISSION, NOR ARE YOU PERMITTED TO RELEASE ANY PARTS OF THIS MOD UNDER YOUR NAME.
YOU ARE NOT ALLOWED TO PUBLISH THIS MOD ON OTHER SITES WITHOUT MY WRITTEN PERMISSION. SINCE WE GOT REPORTS OF BROKEN JSRS DOWNLOADS PUBLICHED BY DIFFERENT WEBSITES. IT IS HIGHLY RECOMMENDED TO DOWNLOAD JSRS ONLY VIA THE GIVEN LINKS IN THE BI FORUMS.
I WOULD LIKE TO STATE THAT I TAKE NO RESPONSIBILTY FOR ANY DAMAGE THAT MAY OCCURE TO EQUIPMENT OR PERSONS WHILST USING JSRS SOUNDMOD, IN PARTICULAR THE SONICCRACKS AND EXPLOSIONS, WHICH ARE REALLY LOUD IN GAME!
J.S.R.S. by LordJarhead
Copyright © 2013 by LordJarhead, All rights reserved.