SMD_Sara_A2 Full Sahrani Map Port
SMD_Sahrani_A2 - A community open source project dedicated to improving Sahrani and it's native Buildings. We have extended the reach of this project to include custom assets, units, and vehicles as well.
What's the Difference between smd_sahrani_a2 and Caa1 Sahrani, or even A1 Sahrani?
1. There are Dozens of opened, or improved variants of the native BI Buildings. SMD Building Features include:
- Animated doors (and in some cases) shutters, and windows.
- Several buildings with SFX to accompany the door movement (Ammo Bunker, All Garages, and Aircraft Hangar)
- Individual shattering panes of glass
- Improved pathings, roadway, and other LOD's
- Animated Destruction for Doors on 2 buildings with 2 variants each
- Animated Destruction for 1 Building from roof to foundation. Blow it apart bit by bit
2. Countless object placement issues have been addressed 1 by 1 making for fewer misplaced or overlapping objects/buildings
3. The Ground textures have been replaced with higher resolution textures (from cgtextures.com) and the blend has been customized by M1lkm8n
4. The Grass and Clutter blends have been customized.
M1lkm8n has really gone above and beyond on this latest update (v1.1.0). Check out the Changelog for details but we have several newly opened buildings as well as a complete round up and standardization of the LOD's for ALL the previously opened smd_ buildings.
Check out initial test of BOTH Door Breaching and Animated Building Destruction as shown HERE:
Note that the door comes apart with the .50mg fire, but not the walls. Tank rounds, Grenades, RPG's etc all destroy the walls of the one story opened building shown in the above video (both variants). This is just an initial test build, stay tuned for coming improvements to the building destruction, which we plan on integrating into as many buildings as possible.
And Now for v1.1.0 note the particle effect created by Bad Benson, as well as the more robust model destruction by M1lkm8n:
The 2 story opened buildings similar to above also have doors that are destroyed with gunfire.
- Individual shattering panes of glass added to all the smd_ modified buildings
- 4 New buildings 2 garages and 1 small military barrack/office with side sliding windows
- 1 previously untouched A1 enterable buildings now has added glass and functional doors
- The Armory is now functioning!
- ALICE modules should now work
- Original A1 Intro Scenes are now included and Working HUGE THANKS to W0ll3!
Older Version v1.0
Music might be an issue for some folks, I'm UL'ing a silent version now.
All shots are Caa1 1st and then Comparison shots in smd_sahrani_a2
From around 6:50 on it's just shots of animated destruction on some models in smd_sahrani_a2
We have MANY people to thank for their help who are documented in further detail in the package.
PLEASE consider donating to any one of these pillars of the community to ensure future works, and keeping the machine moving forward!
HUGE Thanks to:
Bohemia Interactive - Makers of some of the Most AMAZING Video Games in the World!
We can't thank the following enough:
- Ota Vrtatko
- Ivan Buchta
- David Foltyn (Dwarden)
CG Textures - PLEASE NOTE we have used textures from http://www.cgtextures.com/ they are a wonderful resource for non-commercial game textures
Bohemia Interactive Forums - We can't thank the following members enough:
Issue Reporting: https://github.com/SMDDevs/smd_sahrani_a2/issues
With the exception of textures sourced from cgtextures.com and the Vilas Units the entire package is shared under the APL-SA License.
Terrain Artists wishing to use the buildings for their terrain work under their own OFPEC tag please contact myself or M1lkm8n directly and we will get you sorted out.