F/A-18 Super Hornet and Su-35S Flanker E

Version 1.6 by John_Spartan and Saul

[F/A-18 E/F over Altis, screenshots by Saul]

The Boeing F/A-18 E/F Super Hornet is a twin-engine carrier-based multi-role fighter aircraft variant based on the McDonnell Douglas F/A-18 Hornet. The F/A-18 E single-seat and F/A-18 F tandem-seat variants are larger and more advanced derivatives of the F/A-18 C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refueling system.

For quite a while I have been working on F/A-18 add-on so it can be used in ARMA game engines. When I started to work on Franze’s F/A-18 my main goal was to make look like the vanilla in game aircraft, so they share the same ammo, look similarly textured when put next to each other and use/share same functions that ArmA offers. During last year I have found a friend and a talented 3D artist assisting me on this project - Saul, also Franze mentoring me thru the development process helped to shape this add-on to a stage where we are now with fully working ArmA 2 and ArmA 3 versions. This is the point where Saul is taking over project lead on ArmA 3 version, and I’ll focus on development of these bad boys to a next stage.

John Spartan

Only in the past few months have I worked with John on the F-18 and I have to say every minute of my free time was worth it. It's been rough rebuilding the aircraft from the ground up but our goal is to create the best aircraft available for the community. John is a talented scripter and modder and I look forward to working with him in the future.


This add-on represents real life F/A-18 E/F Super Hornet.
United States Navy - ARMA NAVY GREY [F/A 18E and F/A 18F]
USN Pacific Fleet:
- VFA-14 "Tophatters" [F/A 18E]
- VFA-41 "Black Aces" [F/A 18F]
- VFA-27 "Royal Maces" [F/A 18E]
- VFA-154 "Black Knights" [F/A 18F]
USN Atlantic Fleet:
- VFA-31 "Tomcatters" [F/A 18E]
- VFA-103 "Jolly Rogers" [F/A 18F]
- ARMA USMC GREY [F/A 18E and F/A 18F]
- VMFA-225 "Vikings" [F/A-18F]
- VMFA-232 "Red Devils" [F/A-18E]
- VFA-314 "Black Knights" [F/A-18E]
Royal Australian Air Force:

- New model for E/F (From ARMA 2 OA v2.0)
- HD textures
- Full realistic set of weapons models
- GPS targeting system
- Afterburner
- Foldable wings
- Ejection sequence
- Canopy animation
- Flares and radar warning system
- Fuselage vapour effects
- Engine exhaust effect
- Aerial refuelling from "buddy pod" of F/A-18 F
- Fuel drop sequence
- Working mirrors in pilot/ WSO views in both E/F
- Master arms "SAFETY" feature
- Collision Lights and Formation Lights
- Night Vision HUD for night flying and taxi
- ATFLIR laser designator for WSO
- User interface via Service Menu allowing ordnance and paint scheme customization
- Pilots manual user interface
- 19 Unit textures featuring CAG and LOW from various NAVY, USMC, and RAAF units.

What's Planned
- New dynamic afterburner
- Upgraded cockpit
- Start-up animations
- And much more

ARMA 3 game engine: Bohemia Interactive
Project lead: Saul
Author of original addon and concept: Franze
Brand new model: Saul and John_Spartan
HD textures: Saul
Afterburner script originally by: Lethal and Gnat
GUI dialog by: John_Spartan
Config and scripts by: John_Spartan
Advisers: Franze, Gnat, Vengeance1, Iceman77, Rock

Special thanks goes to MSgt. Don Welch, USAF [Retired, alias AV8R] and TF BLACKJACK squad for help with MP/COOP testing and their advice on creating more realistic flight model and SP/ MP testing.

And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.

You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.

This addon is released under:
Creative Commons Licence

for use in ARMA 3 version 1.04

[F/A-18 E fly by, screenshot by Saul]

[Video created by Fragzilla]



Link Unavailable at this time
[thank's to GoodKill for hosting this mod]

[thanks to Sonsalt]

[thank's Foxhound, much appreciated]

Change Log:
Change Log:
v1.6 - Updated 3-17-14
- full pilots manual added
- GPS targeting system implemented
- fixed the possibility of “backwards flying”
- MFD’s should not flicker on some graphics cards as reported earlier
- tweaked missile box [Air-to-Air weapons can lock on air targets only]
- tweaked pilots FOV
- Track IR support added [thanks to Feint]
- whole “service menu” is optimized to A3 standard
- thermal imaging textures added on E and F versions
- pilots hand animations added
- some small RVMAT fixes
- HUD slightly adjusted, should be more accurate
- fixed pilots uniform issue
- afterburner tweaked [less effective on ground, for more realistic take off]
- fixed tail hook animation error landing on USS Nimitz [by Jdog and TeTeT]

v1.5 - Updated 10-11-13
- Ejection function added/tweaked
- Aerial refueling scripts tweaked
- some small code optimization

Also some of the features like ejection script is still WIP so please post feedback and we will update the functions and make them more realistic and in game style like.

v1.49 - Updated 27-10-13
- texture's and rvmats updated
- fuel drop sequence added
- aerial refuelling possibility added [from F/A-18 F equipped with "buddy pod"]
- IGUI with custom icons and info
- Ejection function placeholder added [will be fully updated with next release]
- compatibility with JDog's & TeTeT Nimitz mod for ArmA 3 added
- small bug fixes/code optimization
- some small weapons config tweeks
- custom pilot added with more realistic gear [Fighter Pilot under NATO/Man]
- HUD crosshair alignment fixed [now spot on for dogfighting]
- Small tweaks on pilots and gunners animations

v1.2 - Updated 9-29-13
- new weapons added to built in missilebox
- UI for arming menu added
- UI for custom skin selection added
- 19 custom HD skins added [in separate PBO, not mandatory to use mod]
- small bug fixes/code optimization
- action menu entries tweekde to make sure pilot/WSO have the right ones
- clasname for F version changed [new one is JS_JC_FA18F]
- WSO camera tweeked
- Other small optimizations

v1.0 - Initial Release


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