ALiVE - Advanced Light Infantry Virtual Environment

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alivemod.com The next generation dynamic persistent campaign for ArmA3

After a prolonged battle with 4B scalar values(int), we have beaten ObjectId’s into a hasty retreat and can therefore happily release the latest and greatest version of ALiVE!

The newest version number has been increased from 0.5 to 0.6 and is considered a MAJOR RELEASE, that will hopefully freak you out so be sure you get all the release notes!

Other than the usual plethora of fixes and enhancements, this time we start with a very special system, that we are proud to unveil finally and officially...

The ALiVE War Room monitors and records activity across all ALiVE missions, wherever and whoever is playing them. Groups and individuals can sign up and view their performance, compare stats and watch live updates from ALiVE missions played out across the ArmAverse.


Unlike previously known systems, there is no complicated database and/or server setup at all! Server admins can simply register their groups and run a small plugin on their server (static IP needed). Full instructions are provided on the website. Of course this can be enabled and disabled by mission makers using the ALiVE Data Module in the map editor in the usual away. Visit ALiVEmod.com and register your personal account on the War Room to find out more!


Civilian Population Module - Simply place it on the map and watch civilians go about their business (you do not need to synch to anything).


Ambient Enemy Convoys will now move around the battle space, providing something for enterprising groups to turn into pretty explosions.



Compiled highlights in this release:

  1. ALiVE War Room is now open for registration.
  2. Player, Group and Mission stats recorded live to the web using the ALiVE Data Module
  3. Added Civilian Population Module
  4. Ambient Enemy Convoys
  5. You can now synch a trigger to OPCOM to control when it starts and stops
  6. Added new mission - ALiVE | Divide & Rule
  7. Hundrets of bug fixes and improvements, like quick initalisation in unscheduled space


Full Changelog (dangerous, only click if you really dare to....):

Spoiler:


Download: Grab the latest version from ALiVEmod.com or PlayWithSix

Another video...

Peaceful Takistan


Disclaimer
We have done our best to ensure backward compatibility for your missions. However, in case you get a new error with an existing mission, please delete and replace the offending module in the editor and you should be good to go again.*** As usual, please post any issues or feature requests on our tracker.

Work In Progress
We are currently hard at work developing the data part of ALiVE to deliver mission persistence. We know people are looking forward to this and so are we, but it’s important we get it right for release. The current main effort for the team:

1. Player and Mission Persistence
2. Logistics Module
3. Enhancements to OPCOM, TACOM and CivPop
4. Insurgency Module.

Thanks To
Special thanks to everyone here for supporting us with feedback and bug report and of course to our dedicated testing team! Please keep up the effort to make ALiVE even better!

Stay tuned for more!

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