Architect's Debugging Panel - For all of your Mission Creation needs!

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Architect's Debugging Panel V1.1

@file Version: 1.1
@file Name: Architect's Debugging Panel V11
@file Author: THumbert

Description:

The Architect's Debugging Panel allows the user to:
  • Spectate any unit in the mission
  • Kill any unit in the mission
  • Teleport anywhere on the map
  • Enable Gode Mode
  • Open the Functions Viewer
  • Open the Config Viewer
  • Change View Distance Settings
  • Change Grass Quality Settings
  • Change Shadow Distance Settings
  • Spawn any weapon or item in Arma or your favorite Mod
  • Spawn any Vehicle in Arma or your favorite Mod
  • Spawn pretty much anything ie. Buildings, Signs, Lights
  • Displays all class of anything you spawn along with magazine class if applicable
  • ADP can watch up to 8 variables simultaneously
  • ADP has 3 Execute lines that can be executed locally, globally, or on the server



Changelog:
--------------------------------------------
+Completely rewrote the spectate script.
+Added Player information during spectating
+Added an exit button "SPACE BAR" to ext spectating
+Adjusted the time to 3 minutes but now you can exit anytime by pushing spacebar
+Changed the Player list text to correspond with the player side
+Adjusted hpp files to allow easier access of using multiple addons that use CfgFunctions
+Added subclassed for Scrollbar
+Changed install intructions
+Other small improvements


Download Link:
Download Links


Installation:

Place ADP Folder and ADPInit in your mission directory

PLACE THIS IN YOUR DESCRIPTION.EXT

PHP Code:
#include "ADPDialogdefines.hpp"
#include "ADPDialogADP.hpp"
class CfgFunctions
{
    class 
ADP
    
{
        class 
DialogControl
        
{
            
#include "ADPDialogfunctions.hpp"
        
};
    };
}; 
if class CfgFunctions already exists in your description.ext then put

PHP Code:
    class ADP{class DialogControl{#include "ADPDialogfunctions.hpp"};}; 
in it. Like so:

PHP Code:
#include "ADPDialogdefines.hpp"
#include "ADPDialogADP.hpp"
class CfgFunctions
{
    
//
    //Whatever your other mods are
    //
    
class ADP
    
{
        class 
DialogControl
        
{
            
#include "ADPDialogfunctions.hpp"
        
};
    };
}; 
--------------------------------------------

PLACE THIS IN YOUR Init.sqf
--------------------------------------------
PHP Code:
[] execVM "ADPInit.sqf"
**IF RUNNING ON A SERVER PUT YOUR UID IN THE ADPInit.sqf!

-------------------------------------------
Bug Reports:

Please let me know of any bugs @ http://offgaming.us/forums/viewforum...d=c820be690b16

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