Allows dragging of static weapons (editor placed or setup) to place them in a more suitable situation. Allows for raising and lowering of dragged objects for better placement.
Allows for dragging of smaller crates (optionally larger crate configs are included).
While dragging use left shift + scroll wheel to adjust the height of the dragged object.
There is an optional pbo located in the optional folder that allows for dragging of larger crates (Box_XXX_AmmoVeh_F, XXX_supplyCrate_F) place it in @LHM_StaticDragAddons to make use of it.
Russian translations (thanks NKey)
Spanish translations (thanks Kavinsky)
Added weight restriction to dragging of objects (prep for crates)
Renamed functions to be more agnostic as to what is dragable.
LHM_Static_MaxWeight variable added (default 800) for dragging weight.
Locking of static weapons when dragging to disallow players to enter it (reverts back to old lock status when dragging stopped)
Disassembling weapon will stop drag.
Added mortar support (might be fragile to changes by BIS)
Added an optional PBO (LHM_StaticDrag_Crates.pbo) that allows dragging of Box_XXX_AmmoVeh_F, XXX_supplyCrate_F crates.
Added support for dragging of smaller crates limited by "weight"
Fixed dragging and lowering/raising of height on a dedicated server. (I hope)
Added variable "LHM_DisableDrag" checking if an object can be dragged or not.
example usage: crate1 setVariable ["LHM_DisableDrag", false, true];
Fixed broken MP
Fixed possibility of JIP causing weapon drag variables to be reset
Fixed being able to drag weapons with units in them (was checking for crew and not gunner)
If unit is killed while dragging he will release the weapon.
Fixed being able to drag weapon and get into a vehicle and have the weapon once you disembark.