Gulf Of Aqaba Map

Bob68
0
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Gulf Of Aqaba v0.1






DESCRIPTION
This project refers to a landscape east of the Sinai Peninsula.
It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.).

The Real-terrain is 20.48 x 20.48 km = ~ 420 km2.
A huge satellite image (pixels nearly 500 million) I used as a template where what belongs to roads, buildings, etc..
Thanks to ArcGIS and USGS (NASA Earth Data).

The map is still expandable. In the North Eastern mountain roads and camps can be expanded. This will happen in a later update.

STORY

In 2020 Egyptian and Palestinian radical Islamic terrorist organizations have toppled the Egyptian government and occupy large parts of Jordan and also operate in Israel. Israel and Jordan fight (as it was in 1970) side by side against terrorism.

The story leans heavily on the historical background from 1970, with the terrorist PLO and its offshoot, the Jordanian government ousted in part, threatened and terrorized. Without the flow of arms from the U.S. and the military support of Israel, Jordan probably would lost the war against the PLO and Syria.
source: Black September

1. RELEASE: 07.04. 2014







DISCLAIMER:
I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon.
This Addon is also prohibited to be used in any commercial product.

CREDITS AND THANKS:
Geodata by ARCGIS, USGS NASA Earth Data, eSRI, Digital Globe GeoEye, Google Street View
Tutorials by Mondkalb, ZeroG, Bushlurker, Marksman
Textures by CG Textures, Texturecrate
MLOD Sample Models by BIS, Jörg F., Opteryx
Tips by Scruffy, NeoArmageddon, W0lle
Gametester: Marco, el Utz

INSTALLATION:
Please unzip the 7-zip file and copy the unzipped folder "@mis_GulfOfAqaba_v0.1" in the ArmA 2 folder.
Tutorial: Installation von Addons

required:
ArmA 2 CO (ArmA 2 und ArmA 2 OA)


DOWNLOAD now at ArmaHolic
(all buildings & plants addons including)

[email protected] 07.04.2014 http://www.mis-gamedesign.de/forum/t...?threadid=5537

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