Group Link 5 Special FX Edition
Version 1.0 Release date: 4/10/2014
Toadlife - Operation Flashpoint Group Link The Original
KeyCat - Operation Flashpoint Group Link 2 The enhanced version
=SNKMAN/= - Armed Assault Group Link 2 Plus with special thanks to ZoneKiller, KyleSarnik, Solus
=SNKMAN/= - Armed Assault Group Link 3
snYpir, Zayfod, Toadlife, Igor Drukov, General Barron, TJ - Operation Flashpoint Mod ECP ( Enhanced Configuration Project )
thunderbird84, Harkonin - Operation Flashpoint Mod F.F.U.R
=SNKMAN/= - Armed Assault 2 Group Link 4 Special FX Edition
Zorrobyte - Armed Assault 3 Group Link 5 Core for Arma 3
Lordprimate - Armed Assault 3 Group Link 5 Special FX Edition for Arma 3
Hats off to Lordprimate; he has spent countless hours converting classnames, patching bugs and is most generally responsible for all of the FX features in this edition of GL5.
KeyCat originally open sourced GL2, in which SNKMAN violated this license and instead closed sourced his port. Zorrobyte released GL5 open source which outraged some of the Arma community. I am humbled to carry Group Link onward under its original open source license, thank you!
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To fully port GL4 to A3, Special FX features included.
What are the differences between GL5 CORE and GL5 FX?
GL5 CORE is AI only (GL5_System.pbo) for servers and those who use Blastcore, don't want FX, dubbing etc.
GL5 FX Edition is the full GL4 port including FX, dubbing, blood, burning buildings etc. Literally everything is here (although some may still be broken/buggy).
Since I use GIT and Forks, I work on the GL5 Core Repo (link) while Lordprimate works on the GL5 FX Repo (link). Any changes I make to the GL5 Core repo (updates, bugfixes, etc) get upstreamed (merged) into the GL5 FX repo.
None known as of yet, some may say CBA_A3
Please see the Wiki at https://bitbucket.org/zorrobyte/grou...core/wiki/Home
Known Issues: (please report issues here)
(upstream changes from GL5 Core will be merged into this repo/fork)
Copy the "@GL5" folder into your Arma 3 root directory.
Drag the "UserConfig" folder from "@GL5UserConfig" in your Arma 3 root directory.
As I use PboView and have issues compiling with several other "modern" PBO packers, this addon may need work before being posted on Sixupdater. May be user error, I apologize but gave up after a few hours of keyboard mashing.
Thank you to the Arma community for the support, without you GL5 wouldn't of been possible. http://forums.bistudio.com/showthrea...ting-GL4-to-A3